Prepare tester feedback and reproducible alpha builds
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@@ -0,0 +1,44 @@
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param(
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[Parameter(Mandatory = $true)]
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[string]$GodotExe,
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[Parameter(Mandatory = $true)]
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[string]$MakeNsisExe
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)
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$ErrorActionPreference = "Stop"
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$projectRoot = (Resolve-Path (Join-Path $PSScriptRoot "..\..")).Path
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$gameExe = Join-Path $projectRoot "build\windows\Void-Bastion.exe"
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$installer = Join-Path $projectRoot "dist\Void-Bastion-Setup-x64.exe"
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$installerScript = Join-Path $PSScriptRoot "installer.nsi"
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foreach ($requiredFile in @($GodotExe, $MakeNsisExe, $installerScript)) {
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if (-not (Test-Path -LiteralPath $requiredFile -PathType Leaf)) {
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throw "Benötigte Datei fehlt: $requiredFile"
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}
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}
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New-Item -ItemType Directory -Force -Path (Split-Path $gameExe), (Split-Path $installer) | Out-Null
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& $GodotExe --headless --path $projectRoot --export-release "Windows x64" $gameExe
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if ($LASTEXITCODE -ne 0 -or -not (Test-Path -LiteralPath $gameExe)) {
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throw "Der Godot-Windows-Export ist fehlgeschlagen."
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}
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Push-Location $PSScriptRoot
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try {
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& $MakeNsisExe $installerScript
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if ($LASTEXITCODE -ne 0 -or -not (Test-Path -LiteralPath $installer)) {
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throw "Die Installer-Erstellung mit NSIS ist fehlgeschlagen."
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}
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}
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finally {
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Pop-Location
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}
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$installerFile = Get-Item -LiteralPath $installer
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$hash = Get-FileHash -Algorithm SHA256 -LiteralPath $installer
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Write-Host "Windows-Installer erfolgreich erstellt:"
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Write-Host " Datei: $($installerFile.FullName)"
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Write-Host " Größe: $([math]::Round($installerFile.Length / 1MB, 1)) MiB"
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Write-Host " SHA256: $($hash.Hash)"
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