Add server-managed balance configuration

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Emporex committed 2026-10-11 10:47:13 +02:00
1 parent 67abdf13b0
commit 39ed4c3bf7
12 files changed
+289 -27

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@@ -15,6 +15,8 @@ var PROMO_ATTEMPT_COLLECTION = "unlock_attempts";
var DIAG_PARTICIPANT_COLLECTION = "online_diag_participants";
var DIAG_REPORT_COLLECTION = "online_diag_reports";
var DIAG_RETENTION_MS = 14 * 86400000;
var BALANCE_COLLECTION = "game_balance";
var BALANCE_KEY = "global";
var SYSTEM_USER_ID = "00000000-0000-0000-0000-000000000000";
var OP_SNAPSHOT = 1, OP_EVENT = 2, OP_BUILD = 10, OP_UPGRADE = 11, OP_SELL = 12, OP_START_WAVE = 13, OP_READY = 14;
var TICK_RATE = 10, SNAPSHOT_TICKS = 1, GRID = 80, WORLD_WIDTH = 2960, MIRROR_X = 1480;
@@ -49,6 +51,70 @@ var DIFFICULTIES = [
{hp:1.72,speed:1.15,count:1.48,income:0.84,spawnDelay:0.82,startCredits:400}
];
function defaultBalanceConfig() {
return {schema:1,towers:JSON.parse(JSON.stringify(TOWERS)),enemies:JSON.parse(JSON.stringify(ENEMIES))};
}
function boundedNumber(value, fallback, minimum, maximum, integer) {
var number = Number(value);
if (!isFinite(number)) number = fallback;
number = Math.max(minimum, Math.min(maximum, number));
return integer ? Math.floor(number) : number;
}
function sanitizeBalanceConfig(input) {
var defaults = defaultBalanceConfig();
if (!input || !Array.isArray(input.towers) || input.towers.length !== defaults.towers.length ||
!Array.isArray(input.enemies) || input.enemies.length !== defaults.enemies.length) throw new Error("invalid balance schema");
var towers = defaults.towers.map(function(base, index) {
var candidate = input.towers[index] || {};
var targetClass = String(candidate.targetClass || base.targetClass);
if (["air","ground","both"].indexOf(targetClass) < 0) targetClass = base.targetClass;
return {
cost:boundedNumber(candidate.cost,base.cost,10,50000,true),
damage:boundedNumber(candidate.damage,base.damage,0.1,10000,false),
range:boundedNumber(candidate.range,base.range,20,1200,false),
cooldown:boundedNumber(candidate.cooldown,base.cooldown,0.04,20,false),
targetClass:targetClass,
bothScale:boundedNumber(candidate.bothScale,base.bothScale===undefined?1:base.bothScale,0.05,2,false)
};
});
var enemies = defaults.enemies.map(function(base, index) {
var candidate = input.enemies[index] || {};
return {
category:base.category,
hp:boundedNumber(candidate.hp,base.hp,1,1000000,false),
speed:boundedNumber(candidate.speed,base.speed,1,1500,false),
reward:boundedNumber(candidate.reward,base.reward,0,50000,true),
breachDamage:boundedNumber(candidate.breachDamage,base.breachDamage,1,100,true),
shieldResistance:boundedNumber(candidate.shieldResistance,base.shieldResistance,0.01,1,false)
};
});
return {schema:1,towers:towers,enemies:enemies};
}
function readBalanceConfig(nk) {
var record = nk && typeof nk.storageRead === "function" ? readStorageRecord(nk,BALANCE_COLLECTION,BALANCE_KEY,SYSTEM_USER_ID) : null;
var config = defaultBalanceConfig(), updatedAt = 0;
if (record && record.value && record.value.config) {
try { config = sanitizeBalanceConfig(record.value.config); updatedAt = Number(record.value.updated_at||0); }
catch (error) { config = defaultBalanceConfig(); }
}
return {config:config,updated_at:updatedAt};
}
function rpcGetGameBalance(ctx, logger, nk, payload) {
if (!ctx.userId) throw new Error("authentication required");
return JSON.stringify(readBalanceConfig(nk));
}
function rpcSetGameBalance(ctx, logger, nk, payload) {
if (ctx.userId) throw new Error("server-to-server access required");
var request;
try { request = JSON.parse(payload || "{}"); } catch (error) { throw new Error("invalid JSON payload"); }
var config = sanitizeBalanceConfig(request.config);
var record = readStorageRecord(nk,BALANCE_COLLECTION,BALANCE_KEY,SYSTEM_USER_ID);
var updatedAt = Date.now();
var write = {collection:BALANCE_COLLECTION,key:BALANCE_KEY,userId:SYSTEM_USER_ID,value:{config:config,updated_at:updatedAt},permissionRead:0,permissionWrite:0,version:record&&record.version?record.version:"*"};
nk.storageWrite([write]);
return JSON.stringify({accepted:true,updated_at:updatedAt,config:config});
}
function clampInteger(value, minimum, maximum) {
var parsed = Math.floor(Number(value));
if (!isFinite(parsed) || parsed < minimum || parsed > maximum) throw new Error("numeric value outside allowed range");
@@ -426,10 +492,10 @@ function matchmakerMatched(ctx, logger, nk, matches) {
function initialState(params) {
var difficulty = Math.max(0,Math.min(2,Math.floor(Number(params.difficulty||1))));
var credits = DIFFICULTIES[difficulty].startCredits;
return {presences:{},slots:{},players:{},ready:{},started:false,pausedForReconnect:false,reconnectDeadlineTick:0,gameOver:false,difficulty:difficulty,mode:String(params.mode||"quick"),roomCode:normalizeRoomCode(params.roomCode),hostUserId:String(params.hostUserId||""),emptyTicks:0,credits:[credits,credits],reactorLives:30,wave:0,waveActive:false,spawnRemaining:0,waveSchedule:[],spawnTimer:0,nextSpawnRoute:0,nextEnemyId:1,nextTowerId:1,towers:[],enemies:[],shots:[],lastSnapshotTick:0,lastLoopStartMs:0};
return {presences:{},slots:{},players:{},ready:{},started:false,pausedForReconnect:false,reconnectDeadlineTick:0,gameOver:false,difficulty:difficulty,mode:String(params.mode||"quick"),roomCode:normalizeRoomCode(params.roomCode),hostUserId:String(params.hostUserId||""),emptyTicks:0,credits:[credits,credits],reactorLives:30,wave:0,waveActive:false,spawnRemaining:0,waveSchedule:[],spawnTimer:0,nextSpawnRoute:0,nextEnemyId:1,nextTowerId:1,towers:[],enemies:[],shots:[],lastSnapshotTick:0,lastLoopStartMs:0,balance:defaultBalanceConfig()};
}
function matchLabel(state) { return state.mode === "private" ? state.roomCode : JSON.stringify({game:"void_bastion",mode:state.mode,open:!state.started&&!state.gameOver}); }
function matchInit(ctx,logger,nk,params) { var state=initialState(params||{}); return {state:state,tickRate:TICK_RATE,label:matchLabel(state)}; }
function matchInit(ctx,logger,nk,params) { var state=initialState(params||{}); state.balance=readBalanceConfig(nk).config; return {state:state,tickRate:TICK_RATE,label:matchLabel(state)}; }
function matchJoinAttempt(ctx,logger,nk,dispatcher,tick,state,presence,metadata) { return {state:state,accept:state.slots[presence.userId]!==undefined||Object.keys(state.slots).length<2}; }
function firstFreeSlot(state) {
var used={},ids=Object.keys(state.slots);
@@ -485,10 +551,12 @@ function matchLeave(ctx,logger,nk,dispatcher,tick,state,presences) {
dispatcher.matchLabelUpdate(matchLabel(state)); broadcastEvent(dispatcher,"partner_left",{reconnect_seconds:60}); broadcastSnapshot(dispatcher,state,tick); return {state:state};
}
function parseMessage(nk,message) { try { return JSON.parse(nk.binaryToString(message.data)||"{}"); } catch (error) { return null; } }
function towerDamage(t) { return TOWERS[t.type].damage*(1+(t.level-1)*0.52); }
function towerRange(t) { return TOWERS[t.type].range*(1+(t.level-1)*0.08); }
function towerCooldown(t) { return TOWERS[t.type].cooldown/(1+(t.level-1)*0.12); }
function upgradeCost(t) { return Math.floor(TOWERS[t.type].cost*(0.72+t.level*0.28)); }
function towerInfo(state,type) { return state.balance && state.balance.towers[type] || TOWERS[type]; }
function enemyInfo(state,type) { return state.balance && state.balance.enemies[type] || ENEMIES[type]; }
function towerDamage(state,t) { return towerInfo(state,t.type).damage*(1+(t.level-1)*0.52); }
function towerRange(state,t) { return towerInfo(state,t.type).range*(1+(t.level-1)*0.08); }
function towerCooldown(state,t) { return towerInfo(state,t.type).cooldown/(1+(t.level-1)*0.12); }
function upgradeCost(state,t) { return Math.floor(towerInfo(state,t.type).cost*(0.72+t.level*0.28)); }
function distanceSquared(ax,ay,bx,by) { var dx=ax-bx,dy=ay-by; return dx*dx+dy*dy; }
function distanceToSegment(px,py,ax,ay,bx,by) {
var abx=bx-ax,aby=by-ay,len=abx*abx+aby*aby,t=len>0?((px-ax)*abx+(py-ay)*aby)/len:0;
@@ -506,20 +574,20 @@ function validBuildPosition(state,slot,x,y) {
}
function handleBuild(state,slot,payload) {
var type=Math.floor(Number(payload.tower_type)),x=Number(payload.x),y=Number(payload.y);
if (!isFinite(x)||!isFinite(y)||type<0||type>=TOWERS.length||!validBuildPosition(state,slot,x,y)||state.credits[slot]<TOWERS[type].cost) return false;
state.credits[slot]-=TOWERS[type].cost;
if (!isFinite(x)||!isFinite(y)||type<0||type>=TOWERS.length||!validBuildPosition(state,slot,x,y)||state.credits[slot]<towerInfo(state,type).cost) return false;
state.credits[slot]-=towerInfo(state,type).cost;
state.towers.push({id:state.nextTowerId++,x:x,y:y,type:type,level:1,owner:slot,cooldown:0.15,angle:slot===0?0:Math.PI}); return true;
}
function ownedTowerIndex(state,slot,id) { for (var i=0;i<state.towers.length;i++) if (state.towers[i].id===id&&state.towers[i].owner===slot) return i; return -1; }
function handleUpgrade(state,slot,payload) {
var i=ownedTowerIndex(state,slot,Math.floor(Number(payload.tower_id)));
if (i<0||state.towers[i].level>=3) return false;
var cost=upgradeCost(state.towers[i]); if (state.credits[slot]<cost) return false;
var cost=upgradeCost(state,state.towers[i]); if (state.credits[slot]<cost) return false;
state.credits[slot]-=cost; state.towers[i].level+=1; return true;
}
function handleSell(state,slot,payload) {
var i=ownedTowerIndex(state,slot,Math.floor(Number(payload.tower_id))); if (i<0) return false;
var tower=state.towers[i]; state.credits[slot]+=Math.floor(TOWERS[tower.type].cost*(0.55+tower.level*0.12)); state.towers.splice(i,1); return true;
var tower=state.towers[i]; state.credits[slot]+=Math.floor(towerInfo(state,tower.type).cost*(0.55+tower.level*0.12)); state.towers.splice(i,1); return true;
}
function enemyTypeForWave(wave,roll,difficulty,boss) {
if (boss) return wave>=10?8:5;
@@ -555,13 +623,14 @@ function startWave(state) {
function spawnEnemy(state) {
var entry=state.waveSchedule.length?state.waveSchedule.shift():{type:0,boss:false};
var boss=entry.boss,type=entry.type;
var base=ENEMIES[type],d=DIFFICULTIES[state.difficulty];
var base=enemyInfo(state,type),d=DIFFICULTIES[state.difficulty];
var scale=(1+Math.max(0,state.wave-1)*0.20+Math.max(0,state.wave-3)*0.09+((state.difficulty===2)?Math.max(0,state.wave-5)*0.055:0))*(boss?3.25:1)*d.hp;
var hullScale=scale*(boss&&state.wave===5?0.5:1);
var routeId=state.nextSpawnRoute; state.nextSpawnRoute=(state.nextSpawnRoute+1)%2; var route=PATHS[routeId];
var hasShield=type===4||(state.wave>=4&&Math.random()<Math.min(0.42,0.10+state.wave*0.018+state.difficulty*0.06));
var maxShieldHp=hasShield?base.hp*scale*0.55:0;
if (boss && state.wave === 5) maxShieldHp *= 0.5;
state.enemies.push({id:state.nextEnemyId++,type:type,x:route[0][0],y:route[0][1],path_index:1,route_id:routeId,hp:base.hp*scale,max_hp:base.hp*scale,speed:base.speed*(1+state.wave*0.012)*(boss?0.82:1)*d.speed,reward:Math.floor((base.reward+state.wave)*(boss?4:1)*d.income),angle:0,boss:boss,shield:hasShield,shield_hp:maxShieldHp,max_shield_hp:maxShieldHp,shield_resistance:type===4?0.18:0.28});
state.enemies.push({id:state.nextEnemyId++,type:type,x:route[0][0],y:route[0][1],path_index:1,route_id:routeId,hp:base.hp*hullScale,max_hp:base.hp*hullScale,speed:base.speed*(1+state.wave*0.012)*(boss?0.82:1)*d.speed,reward:Math.floor((base.reward+state.wave)*(boss?4:1)*d.income),angle:0,boss:boss,shield:hasShield,shield_hp:maxShieldHp,max_shield_hp:maxShieldHp,shield_resistance:base.shieldResistance});
}
function applyDamageToEnemy(enemy,damage,towerType) {
var applied=damage;
@@ -582,7 +651,7 @@ function updateEnemies(state,delta) {
e.angle=Math.atan2(dy,dx);
if (dist<=Math.max(9,e.speed*delta)) {
e.x=target[0]; e.y=target[1]; e.path_index+=1;
if (e.path_index>=route.length) { state.reactorLives=Math.max(0,state.reactorLives-(ENEMIES[e.type].breachDamage+(e.boss?4:0))); state.enemies.splice(i,1); if (state.reactorLives<=0) { state.gameOver=true; state.waveActive=false; state.spawnRemaining=0; } }
if (e.path_index>=route.length) { state.reactorLives=Math.max(0,state.reactorLives-(enemyInfo(state,e.type).breachDamage+(e.boss?4:0))); state.enemies.splice(i,1); if (state.reactorLives<=0) { state.gameOver=true; state.waveActive=false; state.spawnRemaining=0; } }
} else { e.x+=dx/dist*e.speed*delta; e.y+=dy/dist*e.speed*delta; }
}
}
@@ -590,19 +659,19 @@ function enemyProgress(e) { return e.path_index*100000-distanceSquared(e.x,e.y,R
function updateTowers(state,delta) {
state.shots=state.shots||[];
for (var i=0;i<state.towers.length;i++) {
var t=state.towers[i]; t.cooldown-=delta; var range=towerRange(t),targetIndex=-1,best=-1,bestShield=false;
var t=state.towers[i],tower=towerInfo(state,t.type); t.cooldown-=delta; var range=towerRange(state,t),targetIndex=-1,best=-1,bestShield=false;
for (var j=0;j<state.enemies.length;j++) {
var candidate=state.enemies[j];
if ((TOWERS[t.type].targetClass==="both"||TOWERS[t.type].targetClass===ENEMIES[candidate.type].category)&&distanceSquared(t.x,t.y,candidate.x,candidate.y)<=range*range) {
if ((tower.targetClass==="both"||tower.targetClass===enemyInfo(state,candidate.type).category)&&distanceSquared(t.x,t.y,candidate.x,candidate.y)<=range*range) {
var p=enemyProgress(candidate),shieldPriority=t.type===1&&candidate.shield===true;
if (targetIndex<0||(shieldPriority&&!bestShield)||(shieldPriority===bestShield&&p>best)) { best=p; bestShield=shieldPriority; targetIndex=j; }
}
}
if (targetIndex<0) continue;
var target=state.enemies[targetIndex]; t.angle=Math.atan2(target.y-t.y,target.x-t.x)+([0,3,5].indexOf(t.type)>=0?Math.PI:0);
var target=state.enemies[targetIndex]; t.angle=Math.atan2(target.y-t.y,target.x-t.x)+([0,3,5,6].indexOf(t.type)>=0?Math.PI:0);
if (t.cooldown>0) continue;
state.shots.push({tower_id:t.id,type:t.type,from_x:t.x,from_y:t.y,to_x:target.x,to_y:target.y});
var damage=towerDamage(t)*(TOWERS[t.type].targetClass==="both"?TOWERS[t.type].bothScale:1);
var damage=towerDamage(state,t)*(tower.targetClass==="both"?tower.bothScale:1);
if (t.type===5) {
var aimLength=Math.sqrt(distanceSquared(t.x,t.y,target.x,target.y)),dx=(target.x-t.x)/aimLength,dy=(target.y-t.y)/aimLength,rangeSquared=range*range;
for (var railIndex=state.enemies.length-1;railIndex>=0;railIndex--) {
@@ -614,9 +683,9 @@ function updateTowers(state,delta) {
} else if (t.type===2||t.type===3||t.type===4) {
var radius=t.type===2?76:(t.type===3?92:118),splash=t.type===2?0.45:(t.type===3?0.62:1);
var tx=target.x,ty=target.y,targetId=target.id;
for (var k=state.enemies.length-1;k>=0;k--) if ((TOWERS[t.type].targetClass==="both"||TOWERS[t.type].targetClass===ENEMIES[state.enemies[k].type].category)&&distanceSquared(state.enemies[k].x,state.enemies[k].y,tx,ty)<=radius*radius) { applyDamageToEnemy(state.enemies[k],state.enemies[k].id===targetId?damage:damage*splash,t.type); if (state.enemies[k].hp<=0) removeEnemy(state,k,t.owner); }
for (var k=state.enemies.length-1;k>=0;k--) if ((tower.targetClass==="both"||tower.targetClass===enemyInfo(state,state.enemies[k].type).category)&&distanceSquared(state.enemies[k].x,state.enemies[k].y,tx,ty)<=radius*radius) { applyDamageToEnemy(state.enemies[k],state.enemies[k].id===targetId?damage:damage*splash,t.type); if (state.enemies[k].hp<=0) removeEnemy(state,k,t.owner); }
} else { applyDamageToEnemy(target,damage,t.type); if (target.hp<=0) removeEnemy(state,targetIndex,t.owner); }
t.cooldown=towerCooldown(t);
t.cooldown=towerCooldown(state,t);
}
}
function updateWave(state,delta,dispatcher) {
@@ -762,6 +831,10 @@ function InitModule(ctx,logger,nk,initializer) {
initializer.registerRpc("server_info",rpcServerInfo);
initializer.registerRpc("record_activity",rpcRecordActivity);
initializer.registerRpc("private_stats",rpcPrivateStats);
initializer.registerRpc("get_game_balance",rpcGetGameBalance);
initializer.registerRpc("set_game_balance",rpcSetGameBalance);
initializer.registerRpc("get_game_balance",rpcGetGameBalance);
initializer.registerRpc("set_game_balance",rpcSetGameBalance);
initializer.registerRpc("create_unlock_code",rpcCreateUnlockCode);
initializer.registerRpc("list_unlock_codes",rpcListUnlockCodes);
initializer.registerRpc("delete_unlock_code",rpcDeleteUnlockCode);