Initial Void Bastion 0.20 prototype
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# Agent Tools
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Godot editor plugin that exposes **43 tools across 12 namespaces** (scene edits, signal wiring, resource creation, reference validation, animation, headless test runs, etc.) over MCP so coding agents can operate through the editor's real APIs instead of hand-editing `.tscn` / `.tres` / `project.godot` as text.
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Works with any MCP-capable client — Claude Code, Claude Desktop, Cursor, Cline, Windsurf, Continue, Zed.
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## Quick start
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1. Enable this plugin: *Project → Project Settings → Plugins* → tick **Agent Tools**.
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2. Confirm the Output panel shows `[agent_tools] listening on 127.0.0.1:9920`.
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3. Configure your MCP client to run the bridge — see the [full setup guide](https://github.com/BlakeBukowsky/GodotTools#configure-your-agent) for per-client config paths.
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Simplest user-scoped config (for Claude Code, Cursor, Windsurf, etc. — different config file per client):
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```json
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{
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"mcpServers": {
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"godot-agent-tools": {
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"command": "npx",
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"args": ["-y", "godot-agent-tools-mcp"]
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}
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}
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}
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```
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Full documentation, troubleshooting, and tool catalog: **https://github.com/BlakeBukowsky/GodotTools**
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## Raw TCP protocol (if you want to skip MCP)
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Line-delimited JSON-RPC on `127.0.0.1:9920`:
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```json
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{"id": 1, "method": "scene.current", "params": {}}
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```
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Response:
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```json
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{"id": 1, "result": {"open": false}}
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```
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## License
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MIT — see [LICENSE](LICENSE).
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