Initial Void Bastion 0.20 prototype
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="Void Bastion"
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.7")
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config/icon="res://assets/app_icon.png"
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[autoload]
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_MCPGameBridge="*res://addons/agent_tools/runtime/game_bridge.gd"
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Nakama="*res://addons/com.heroiclabs.nakama/Nakama.gd"
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[display]
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window/size/viewport_width=1600
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window/size/viewport_height=900
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window/size/window_width_override=1440
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window/size/window_height_override=810
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/agent_tools/plugin.cfg", "res://addons/AdmobPlugin/plugin.cfg")
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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