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Void-Bastion/project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Void Bastion"
config/version="0.1.0-alpha.8"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.7")
config/icon="res://assets/app_icon.png"
[autoload]
_MCPGameBridge="*res://addons/agent_tools/runtime/game_bridge.gd"
Nakama="*res://addons/com.heroiclabs.nakama/Nakama.gd"
[display]
window/size/viewport_width=1600
window/size/viewport_height=900
window/size/mode=3
window/size/window_width_override=1440
window/size/window_height_override=810
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/handheld/orientation=4
[editor_plugins]
enabled=PackedStringArray("res://addons/agent_tools/plugin.cfg", "res://addons/AdmobPlugin/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
textures/vram_compression/import_etc2_astc=true